How to play Valheim as part of an Archipelago multiworld randomizer.
Recipes and building pieces are locked. You unlock them by receiving researches, which come from the multiworld: your own checks and other players'. Crafting a research at the Research Bench, picking up a trophy and many other things you do in Valheim are checks that send items to you or to other players. You win by finishing your goal.
.apworld in Archipelago's custom_worlds folder.Players folder.Your goal boss sets how far the game goes: only checks and items up to its era are in the
game. By default you win by defeating it. goal_conditions changes or adds to what you have to do;
pick any combination, and you win once all are done. /ap goal shows your progress.
| Goal boss | Era | Checks (defaults) |
|---|
| Condition | You win when |
|---|---|
| Goal Boss | you defeat the goal boss (the default) |
| All Bosses | you've defeated every boss of the era, in any order |
| Relic Hunt | you've received enough of the Forsaken Relics spread through the multiworld |
| Trophy Hunt | you've collected a share of the era's trophies |
| Researcher | you've crafted a share of the era's researches |
| Explorer | you've uncovered a share of the world map |
| Skill Master | a number of skills reach a level |
| Great Hall | you reach a comfort level |
| Hildir's Quests | you've returned the chests Hildir asks for |
Each kind can be turned on or off in your options. The counts are for the full game (Kall Fimbulbringer) with every kind on and the most skill, exploration and comfort checks.
| Kind | A check for | Option | Checks |
|---|
item_locking
can lock only gear (equipment) or everything (item_sanity). Tiered researches come
as progressive items (each Progressive Axes unlocks the next axe tier).boss_items: bonus the boss drops them as usual too.boss_altar_keys: a boss's altar takes offerings only once you have its key.| Key or command | What it does |
|---|---|
| F8 | Panel of the checks you can do now (in logic), by kind, and what to get next (the item, boss or gear that would put the most checks in logic) |
| F9 | Full list of checks in logic, with the mouse free, and a Hint button for each; its Hints tab lists your hints and whether they've been found |
/ap status | Connection, co-op mode, Death Link and Trap Link |
/ap goal | Your goal and how far along each condition is |
/ap logic [kind] | The checks in logic, in chat |
/ap shop hint [kind] | By a trader (Haldor, Hildir, the Bog Witch): pay Coins to reveal one of your checks in logic as a hint |
/ap checks, /ap missing <kind> | Checks done, and what's left |
/ap hint <item>, /ap say <text> | Server hints (hint points) and Archipelago chat |
/ap energy, /ap deposit, /ap withdraw | Energy Link (1 Coin = 1 MJ) |
/ap deathlink on|off | Death Link for this session |
Each world has a co-op mode, chosen by the first player connected in it: the game asks when the world loads.
Universal Tracker works without setup. A PopTracker pack is in each release; it follows your seed's options when it connects. In game, F8 and F9 show what's in logic too.